Replayability: Discover multiple endings and different paths through the depths of Sonucido.
Turn-Based Combat: Easy to learn but hard to master. No battle-dancing!
Exploration: Look around and find potions, optional side-quests, secrets and more.
Bold Game Design: No inventory management, no novel-length text walls, no 30 minute tutorial.
I will release the game in the second half of 2022 but I don't have an exact date (yet).
German, English, Spanish, Japanese, Simplified Chinese, Korean, Russian, Turkish and Portuguese (BR/EU).
No, my fiancee helps me, she works on the cutscene art and does all the website-stuff. A couple of people help with translation and testing!
Art and some of the sounds are made by myself. My fiancee draws the cutscene art. However, the fonts as well as additional sounds are from external sources.
Steam and Itch.io!
Yes! In fact, I'm developing the game mostly on Linux.
I only plan for a release on Windows and Linux. It's hard to support multiple platforms, since I'm developing this game mostly alone.
It depends on a variety of factors (how long the game will be for example). It will be less than 15$ but not less than 10$.
At least a couple of hours for one playthrough + replayability. It isn't finished yet so I can't put an exact number on it but I will update this page when the game is closer to release.
Godot!
Yes! It would be great if you could send me the link of your video, I love watching playthroughs of my games!
I upload progress reports on YouTube. You can watch them here.
SmokeSomeFrogs was officially founded on the 26th of April 2017 when the game Intra-System: Trust Issues was first released.
Daniel da Silva, who is running the studio, works mostly as a solo dev and has released a couple of other games since then. He gets help from his fiancee Luca. She designs the website and sometimes works on additional graphics for the games.
Sonucido: The Mage will be his biggest game yet!